Immortal realms vampire wars preview11/28/2023 The idea of adding deck building to RTS is a fabulous one, it makes for a strategy game in an already existing strategy genre giving Immortal Realms the potential to have a deeply complex and intriguing battle system. Immortal Realms attempts to set itself apart in the RTS genre by instilling a deck building/card base attack system. Actions take turns or action points- familiar concepts to anyone who has played RTS's or turn based strats Combatants take turns, prepping their units, moving them and commanding them to attack or stand down. ![]() Once I managed to figure out some of the basics of controlling my unit, the game play was fluid and standard RTS structure. If its the latter, new comers to the genre will find that have a learning curve they will need to conquer. I found myself scrolling and going through quite a bit of side menus before I could even figure out the basic function of moving my vampire unit.keep in mind, I dont know if I was given a demo that did not include a tutorial or if this truly was the opening sequence where players learned the basics of combat. Specially if you're not a huge RTS genre player, the controls can be challenging, particularly when there is no tutorial mode that informs you of the layout and scheme of the map/controls. In terms of game play.It may have been because I was playing a beta version and I had insisted on playing right away, but it felt as if the control for Immortal Realms was not very intuitive. Otherwise, the story might be one the weaker parts of the game. I do hope that the plot line thickens out just a bit more for the full game release, and the demo build I was playing was more like the appetizer for the story line. Nothing original, but standard and acceptable. The story line to Immortal Realms is pretty standard as far as vampire and fantasy plots go: Vampire clan (not so originally named the Dracul) are pretty strong overlord, humans are causing a ruckus and your need to go put that rebellion down and show the blood bags who's boss. Frankly, its my true power fantasy who doesnt want to be overtly attractive immortal with some insane powers, commanding over armies? It is a power trip and I want to play it. There's just something so satisfying about playing vampires in the traditional Gothic era. When I heard of Immortal Realms: Vampire Wars I was interested, my interest grew when I learned it was a medieval RTS. ![]() I love playing immortal goth hotties in any gaming genre. Thanks for checking out this introduction to some of the main features of the card game elements in Immortal Realms: Vampire Wars.No lies, I enjoy vampire games. These cards are bought with blood – your main resource.Ĥ) Item Cards: You can also strengthen your vampire lords with better armor and weapons when you buy Item Cards from the blacksmith.ĥ) Spell Cards: Which battle cards you can wield in battle depends on the vampire clan and the class you choose. And of course, you can always harvest your villagers – you are a vampire after all!ģ) Action Cards: Once per in-game year you can buy one new card from the library, which will be added to your collection. In addition to that, your cities will also generate blood over time and you can use Action Cards to increase this. Part of these quests are conquering villages, cities and of course to win battles. Blood can be earned when you complete quests. In order to buy new cards, you have to pay with ‘blood’, the main resource in Immortal Realms: Vampire Wars. Grey cards are generic, while the red ones are unique to the Dracul – one of the three vampire clans in the game.Ģ) Action Cards: The chosen cards can be used in the “Kingdom Mode” view. These cards can be used to manage the strength of your armies, economy and claimed territories.ġ) Action Cards: Once per in-game year (4 turns), you can choose new starting cards – 3 out of a possible 5. To simplify the system behind Immortal Realms: Vampire Wars, there are two types of cards: Action Cards, Item Cards and Spell Cards.Īction Cards can be used in the Kingdom Mode overview – basically the world map of Namire. ![]() Today, we thought we’d give you an in-depth preview of the card game feature and how it works into the overall gameplay of Immortal Realms: Vampire Wars. Immortal Realms: Vampire Wars is a brand-new, turn-based strategy game with card game elements, set in a dark fantasy world where vampire clans wage an all-out bloody war for supremacy. The hand we’re dealt: Card game elements in Immortal Realms: Vampire Wars explained!
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