Jumpstart preschool 199511/26/2023 ![]() (aka JumpStart Reading for Kindergarteners) ![]() JumpStart 3D Virtual World: The Quest for the Color Meister JumpStart 3D Virtual World: Trouble in Town JumpStart 3D Virtual World: The Legend of Grizzly McGuffin JumpStart 3D Virtual World: My First Adventure (aka JumpStart Advanced Preschool - Welcome to Storyland) (Formerly known as JumpStart Advanced Preschool: Fundamentals) Re-released as JumpStart Advanced 4th Grade.In 2011, Knowledge Adventure President and CEO David Lord said that "JumpStart and Math Blaster have already helped millions of English speaking students and English Language learners discover that learning can be fun". While noting that the "dominant theory since the infancy of the genre has been to sugarcoat the academic drudgery and make learning child's play", The Washington Post reporter Don Oldenburg, the newspaper noted that JumpStart was more "overtly educational" than most, offering grade-specific, curriculum-oriented products, adding that Knowledge Adventure had "got the jump on the industry" by being the first mover in the summer of that year. Diana Pray, the senior producer of JumpStart titles, said "we give enough story to make them feel like they are in a game", while offering reward-based incentives to encourage progress. The developers believe it is vital to achieving the proper balance between education and entertainment. These "curriculum and skills products" introduced several innovative edutainment features, such as Progress Reports (allowing parents and teachers to track progress) and Adaptive Learning (allowing the game to automatically change in difficulty based on the player's performance). For instance, in JumpStart First Grade, "children ages 5-7 learn 92 educational skills in 18 modules teaching math, geography, science and reading comprehension from eight interactive books with 52 illustrated stories". In 1995, JumpStart claimed to be the first educational software series to cover entire curricula by grade level, and that this was achieved through reinforcing classroom lessons with cartoon guides. JumpStart Tutor Technology - To help a user overcome any obstacles.JumpStart Adaptive Learning Technology - To customize program difficulty levels to coincide with a user's abilities.JumpStart Assessment Technology -To customize individual skill levels.In addition, Knowledge Adventure developed three techniques behind their products: The series' "rigorous methodology" includes input from kids advisory teams, family testing, child development specialists, teachers, and educational experts. Learning products, teaching basics while exploring a whole new world.Subject-based products, focusing on specific topics.Grade-based products, covering all topics typically taught in a single year of elementary or secondary school.To cater to different audiences and student goals, Jumpstart binned their products into three categories: ![]() The concept behind the JumpStart Learning System was to keep track of a student's successes and struggles, all while teaching an entire grade or subject through a proper balance of puzzles, games and education. The backgrounds for the JumpStart SpyMasters games were sketched, hand drawn and inked by Brian White while animator Brian Reynolds worked on the flash animation for the background objects and characters. The backgrounds for the JumpStart World games were sketched and lined by the lead artist and illustrator Maurice Kimball. Vivendi Universal Games artist Marcela Cabrera did the illustrations for the games around 1998 and directed the art for the games developed the following year. During the mid-90s, former musician and BigFins band member David Rees joined Knowledge Adventure as Art Director and music composer until his leave in 2002.
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